﻿using System.Collections;
using UnityEngine;

public class JumpableTrackInjectAgent : MonoBehaviour
{
    void Start()
    {
        StartCoroutine(InjectDelay());
    }

    IEnumerator InjectDelay()
    {
        yield return new WaitForEndOfFrame();

        JumpabelManager.JumpableTrackDelayInjdect();
    }
}
